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If it is even possible, I would suspect the jackpot to multiply the regular three-BAR value of 20 rings. Any other combination not described above gives zero rings.
Also, the values of the Sonic and Tails symbols do not depend on what character you are playing as i. A series of small square platforms mark this area, early on.
Beware of the lower, spike-filled one. This bouncy area is a little fiddly. You have to use that flipper to land on one of two moving blocks that are just above.
The bumpers don't help much. Comment posted by Anonymous on Thursday, 23rd June , 2: What's up with those ring that are WAY high up in the beginning?
There isn't any way shown on the map to get to them and they're just floating there. There's no way to get to those, either!
Comment posted by Sonic on Sunday, 28th August , 1: Comment posted by Anonymous on Tuesday, 21st August , 6: How do you get the upper group?
None of the nearby flippers seem to be powerful enough to reach them. I can get every ring in the act except for these: I've now got the perfect bonus with emulator savestates -- don't even bother trying without!
Be careful of this grid-based corridor structuring on the bottom route, at the start of Act 1. Your pathway leading right is invaded by a pair of moving blocks that travel up and down vertical shafts along it, so you need to ensure that you don't fall in one of those gaps on the floor if a block is on its way down, or it'll crush you.
Take it slowly, and be aware that you can also get caught between a block and an edge of the ground too. Jump on the top of the second block to get up to the next ledge on the right.
Everyone knows this extra life. At least I hope they do. Roughly half way through, the lower routes converge into this very tall pinball table, squeezed between the tall ground.
The bottom surface is rounded, so you can drop down one wall, and press the down button when you hit the curved bottom to help you sail right up the other side, getting higher each time.
Use this method to get out, or alternatively, as you're falling back down the right hand wall, stay close to it and you may be able to enter a secret passage inside.
You won't be able to see anything happening in there, but make your way through, and jump at the end to open up the extra life.
The passage then leads out into another area on the other side. Comment posted by Andrew on Thursday, 5th May , Comment posted by Anonymous on Tuesday, 14th August , 2: Comment posted by Anonymous 6 on Sunday, 25th November , 9: One of the most obvious 1-ups of the game.
Lines of these colourful icons can sometimes make up a path across. Incidentally, look out for an AI-controlled Tails utilising entirely the wrong sprites on many occasions in this level, more than others.
Hop quickly across these green blocks on a high route. This is a somewhat hidden, bumper filled route along the bottom of the act. I always find this one towards the end a bit of a pain as well.
Those bumpers always tend to push you back. Comment posted by Michael on Tuesday, 14th August , 2: Comment posted by Michael on Tuesday, 21st August , 7: There are , though the most you can get in one run is plus slot machines as you cannot enter both the hidden route in the lower-left screenshot and the area directly above it.
Four of the "extra" rings are just below point 3 on the map -- above the line of six green bumpers, you show three rings where there are in fact seven.
I haven't yet done a through search to find the rest: I just remembered, I hit a slot machine in my playthrough, so the correct figure is possible to get.
In other words, the four extra rings I just mentioned, and no more. Soon after the first loop, if you use a horizontal red spring, you might spot this series of grey horizontal bars, each triplet of which can give you several hundred points when you drop through them.
The spring isn't powerful enough to get you up there so you have to go round the other way. Continue on until you reach the bottom of the pinball section on the other side of it, then hop onto the flipper on the right.
Avoid all the bumpers etc in the middle and try and use it to get to another flipper over on the upper left of it. That flipper can send you up to a conveyor belt suspended above, from which it's possible to leap across to the left, hopefully getting on top of the ledge there, then dropping through all those bars on the other side.
You'll get an additional points if only one character goes in, but this can be doubled if Tails goes in too. Comment posted by Anonymous on Saturday, 17th November , 8: Comment posted by Anonymous on Monday, 24th December , 1: Comment posted by theblackferret on Sunday, 17th November , I've just done 5 runs down on Sega Gold Mega Collection version.
Better done as Tails, so you don't inadvertently turn on frigging Super Sonic!! Just past the last point, don't stand on either of these two moving blocks for long, because they both reach right up to the ceiling, going up and down in opposing directions.
Either use one to jump to the ledge on the right, or just drop down below. Both routes link up soon after, though the lower option also takes you to the next point, which is on the lowest route.
Use a blue elevator to get down to this passage, being careful of the block just below you. You'll probably come face to face with another one further down the corridor, and both may be heading towards you from either side, all set to make a hedgehog sandwich with extra fox fur.
Anywhere else in the series, you would be crushed to death in a trap like this, but oddly, Sonic and Tails manage to survive this particular phenomenon completely unscathed, as the right block suddenly seems to stop being solid during the moment of impact.
Then again, it would be a little unfair if you could get killed, as this is a trap very easy to get yourself into.
Hop up to the next ledge above after the block passes it to continue. If you wait there until it goes left again, you can drop back down into the corridor after it's gone past you, and find an extra life in a hole on the right side of the corridor.
Comment posted by Anonymous on Wednesday, 1st April , 9: The boxes don't even touch each other. If you take it and then hit the elevator with no hesitation, you get the worst possible timing and will be crushed into the wall just above the passage.
Princess Two in the Caribbean was within days without a crew — Mel biting the bullet, agreed to come along for 4 weeks to cook. Leaving the boys for such a time was a very big decision, but with our delightful La Paz friends and children Igor and Daniella we could feel they were in very safe hands.
Princess Two was in St Thomas the US Virgin Islands, the first demonstration trip was cancelled and the second charter with guest from Mexico city is best not talked about we did our best in trying conditions with untrained crew — the fact that the two Mexican crew were left tips and the 3 Anglo Saxons were not says it all — funny to experience a little discrimination on our side, makes one respect what other non-white Anglo Saxon cultures have to deal with.
Our taxi driver, Sobers, providing me with several hours of laughs as we went shopping for parts and food. With 4 crew for the mile trip from St Thomas to the Bahamas a couple of long nights, made longer by the 10 minute departure in the Turks and Caicos of the rather useless South African stewardess.
Now in Hurricane Hole Marina for the last day of a very quick two day hand over to the 4 new crew. Cipriano, our hard working and delightful Mexican mariner will stay until the boat heads to Florida in April.
Looking forward to being back on Sonrisa with the boys and Peluchie for the normal Easter cruise.
As with last year we headed out to Playa Bonanza for a family week over Christmas. Clear sunny, blue skies, a magic empty beach and just a few other yachts around made for a delightful and relaxing time.
Trips to see the de commissioned aircraft carrier Midway and a trip to the expansive San Diego Zoo were the touristy highlights.
Our Friends Alex and Dariella sold us their old Mitsubishi Montero, which will deal with the Mexican roads and crazy traffic much better than the aging Subaru.
By train we headed north for a few days to Santa Barbara to see our old friends Kevin and Carolyn — what a magic house they have near the beach, with many Asian touches from their house in Bali.
We all had fun in this tranquil town, Mel particularly enjoying the shopping! After getting the Montero serviced we cruised down to La Paz via Mexico Highway 1 in sections worse than our country road to Bream Creek in Tasmania very dangerous and really a poor excuse for a highway.
Three nights along the way in San Quintin, San Ignacio and Loreto were magic, each hotel having plenty of character and hospitality. The boys finally got back to school a week late but the travels more than made up for it, though they did seem to spend most of their time watching videos or on the Kindle.
A rather quiet few months during autumn, such a quick change from the hot summer. Daylight saving has finished, so dark mornings are over and the evenings are considerably longer, delightful to lie back on a cool evening with a good book.
I, unfortunately, was doing something rather strange — working. Thankfully only a few short trips involved as I would not last any longer!
The boys continue to progress well at school, their Spanish well ahead of mine. For Christmas we will head out to anchor for a week, very quiet and relaxing away from the, already, overwhelming commercial shit.
Our 6 monthly visa run will be up to San Diego to stay with good friends and hopefully buy a larger, newer car. After this we plan to spend a week, driving back to La Paz taking in the length of Baja California, generally looking forward to the wine country up North.
As we head into October, the high humidity and heat are slowly dissipating, thankfully. Still no cyclones, even with the high water temperatures, perhaps we will be lucky this year.
We finally managed this during the middle of September. While off the grid they have a good solar set up with 3 backup generators — all of which do not work.
The trip from La Paz was delayed by an hour as it was raining, and continued to do so for the whole weekend — really very different to the normal long hours of sunshine.
A different mentality to say the least. Kale had asked me if I could look at the generators, not easy to do without any suitable tools at the house, so it looks like a few visits during the week to see what the problems are, along with light fixing, general tidying up, etc.
Caesars casino windsor jobs - Sonic generations casino night zone download - Viva las vegas spielbank stuttgart Posted on April 6, Tasmania Posted on December 4, Summer Travels Posted on July 13, Finally we have 10 days in Colorado with Gareth and Leah — lots too enjoy.
Sweet Spring Posted on May 10, La Paz and Caribbean Posted on March 18, Christmas and San Diego Posted on January 16, Your download has started.
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